WIIFM – Video Game Sound Design
- To understand its impact on immersion
- To balance “big” sound effects like shots and explosions so they are not too overbearing
- To understand the importance of sound in a video game
- To analyze existing games and what they do well (or not) for sound
- To learn how to create sound effects from the world around me
- To understand musical composition, without the requirement of being a musician
Example for "WIIFM – Video Game Sound Design":
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