Quizlet and Quizlet Live are platforms for producing in-class interactive activities that include content review, flashcards, matching games, spelling and more learning tools. 

To Do:  

  1. Start by exploring existing content created by other educators, organized by subject.
  2. Then, when you have an idea of what kind of activities you want to experiment with, create a free account and make you first Quizlet set.
  3. Include a public link to your activity as your response for this activity.
  4. After you make your submission, save the web address to your response (found in the green confirmation box) so you can use it later for your badge submission form. 

This activity is part of the Let’s Experiment section of the Experimenter Module.

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34 Responses for this Activity

  • Quiz Gamification
    by Lucas Prestes (@Lucas Plautz Prestes)

    I develop this quiz with gamification – Kahoot Options configured *Question timer ( time limit ) *Randomize answer order *I include images in each question. *Grade – Extra point for the top 3 students. *I applied this quiz in class, before all tests ( hybrid format ), online and part-time students. All studens use smartphone more… »

  • Matching and flashcards
    by Monica Flegel (@mflegel)

    I have explored Quizlet in the past, and only used the flashcards, which had limited value for me. However, this time I experimented with some existing flashcards in the subject I search (critical theory), and found one that also had a matching game. I found this one very useful, as it gamefied studying in a more… »

  • Quizlet on arithmetic operations
    by Ramandeep Kaur (@Raman)

    This is the first time I have used this tool. I have created questions on arithmetic operations.

  • Common Statistics Terms
    by Catherine Studholme (@cstudholme)

    I was restricted in what I could make using this software based on my account. However, I did find it was very easy to make the flashcards.

  • Terms and Definitions for Unity C# execution order functions
    by Mark Shannelly (@mshannelly)

    This term and definition activity is to define the most common functions that are found in Unity C# programming, and the order in which they are called. This is very important for things like physics calculations, animations, and memory management. I could see this being used as part of a simple quiz, or as a more… »

  • Quizlet on Vocab for McLuhanisms
    by Simon Moll (@smoll)

    This Quizlet study set breaks down short phrases used by Marshall Mcluhan to describe the impact of accelerating media culture. I use it for teaching English, media studies, and digital literacy.  I ask students to work together and guess at the “joke” or critical point that is referred to by these short quips. I also more… »

  • My first Quizzlet
    by Ishank Chopra (@ishankchopra)

    I am brand new to this tool and thought I would experiment. While many of the advanced features were locked behind a pay wall, I was still able to make a simple Flash cards. I loved the ease of use of this tool. Looking forward to incorporate this in my class in future.

  • SMART Goals Quizlet
    by Valerie McQueen (@Vmcqueen)

    I used quizlet to create a flash card set for students to remember how to set SMART goals. It was very easy.  It would be good to standardize on one paid quiz tool for students in a program. Valerie

  • Quizlet
    by Ana Maria Peric (@anamaria.peric)

    I chose to use the quizlet tool to provide students with a review of the female gynaecological system in cytology. It was very easy to use, and provided great images to attach to the answers.

  • Updated file as requested: Quizzes
    by David Schenk (@dschenk)

    Updated file as requested: 3) Quizzes – easy to use (zoom has quiz feature), immediate feedback, can save the quiz for grades. Enhances attendance (0 if missed quiz). D2L – Brightspace offers good ‘quiz – test’ tools that automatically grade and calculate into the final grade on the system for students to access and review more… »

    1 Resource for this Activity

    • Remote Game to Re-enforce
      shared by Jane Carr (@jscarr)

      This is a remote game that has been setup for students to play on their tablets or smart phones. The idea is to re-enforce the association between electronic components, their symbols and their descriptions so that students can knowledgably create schematics of circuits.

    Creative Commons License
    This work by Ontario Extend is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

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