Now it is time to try out your chosen technology and design a prototype of your Technology-Enabled Learning Activity solution.

Prototyping can sound daunting if you think of it in relation to engineering or lab work. But at its basic level, it involves putting a small tangible creation in front of your users instead of talking about abstract ideas. It can result in much richer feedback from the people that matter to you and your work. The basic steps are:

  • Design
  • Share
  • Refine

Experimentation and play are essential for getting to know a tool and discovering what works well within a design. But when it comes creating something entirely new, it is best to approach it with a well-thought-out vision of what you want the result to be.

If you select a technology from one of the resources included in one of the How To’s, you will have access to its guided lessons and activities that will help you get started. If you decide to explore new terrain through a tool or technology from another list, you will need to allocate for further planning time

The  Technology-Enabled Learning Activity Planning Document is an example of one way to map out the planning process, but you might want to develop your own planning notes based on your preferences. To use the document template, go into the File menu on the Google document and make a copy of the file to save in your Google Drive or select Download to save it as a file on your computer. Rename the file and complete the template.

 


This activity is part of the Prototype section of the Technologist Module.

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46 Responses for this Activity

  • Rachel Schultz’s Planning Document
    by Rachel Schultz (@Rachel Schultz)

    Thanks for reminding me how to budget my time during the planning phase!

  • Technology-Enabled Activity Planning Document – TQM
    by VASUDEVAN PADMANABHAN (@vasus7)

    My prototype planning is around adding Podcasts.  I have very roughly estimated the hours required for each task. This planning helped me to build the prototype and refine it through iteration

  • MS Teams
    by Tom Honey (@thoney)

    My prototype planning is around Teams.  I have very roughly estimated the hours required for each task as many of the tasks can be completed concurrently.

  • Prototype Planning By Ed
    by Edward Logan (@ProfPlumb)

    My  Prototype Planning guide focus is around the technology tool H5P Studio through E Campus Ontario. I have chosen to use the Interactive Video tool. I already have a number videos explaining how to draw a stack elevation drawing for my students. But based on recent finding during online my students are not completely grasping more… »

  • High Level Plan for MS Teams Implementation
    by Fazil Rasheed (@frasheed)

    This is the high level plan that will guide the implementation.

  • Prototype Planning Business for IT
    by Elizabeth Tellez (@etellez)

    Students will practice their presentation skills using MS Teams rooms. I will create a video of an IT professional talking about how  presentation skills helped in his/her career.

  • Prototype Planning for Microsoft Teams
    by Anne-Marie Conaghan (@aconaghan)

    Prototype planning for using Microsoft Teams to apply a problem-solving framework to an ethical dilemma.

  • Technology-Enabled Activity Planning Javeed Khan
    by Javeed Ahmed Khan (@vu3jak)

    By creating the video lecture on PLC basics, I am making students think critically for the application. They can use the video lecture during application phase also.

  • Prototype Planning
    by Baljeet Bilkhu (@bbilkhu)

    Prototype planning for incorporating Spyder / Anaconda usage.

  • my plan
    by Stephanie Müller (@smuller)

    the plan is to create accounts for gaming apps and create games that allow for review,practise and enrichment

    2 Resources for this Activity

    • Design Thinking: Get Started with Prototyping (Interaction Design Foundation)
      shared by Alan Levine (@cogdogblog)

      “Why is prototyping so important in the design process? … let’s get a closer understanding behind the what, how and why of prototyping.”

    • Prototyping: Learn Eight Common Methods and Best Practices (Interaction Design Foundation)
      shared by Alan Levine (@cogdogblog)

      “There can never be an exhaustive list of prototyping methods, since there is quite literally an endless number of ways you can build prototypes. What we can do, however, is provide a useful list of the eight most common prototyping methods, together with best practice tips that help you maximise your prototyping and testing sessions. more… »

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