Simple 2D Character Controller in Unity C#

A response to the Built To Share Activity
created by Mark Shannelly (@mshannelly)

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This is from a lesson in one of my classes where we create a simple 2D game in Unity. This particular lesson is from the second week, where we add physics to the Player.

The intention with this lesson (and all of my lessons) is to demonstrate how the software works, while explaining what the code does in each section. With this breakdown, students are shown that programming is not as scary as they thought, and that a functional (albeit basic) 2D character in a game can be created in just 100 lines of code!

Example for "Simple 2D Character Controller in Unity C#":
https://www.oercommons.org/courseware/lesson/104783

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