WIIFM – Video Game Sound Design

A response to the WIIFM Activity
created by Mark Shannelly (@mshannelly)

Number of views: 71


  • To understand its impact on immersion
  • To balance “big” sound effects like shots and explosions so they are not too overbearing
  • To understand the importance of sound in a video game
  • To analyze existing games and what they do well (or not) for sound
  • To learn how to create sound effects from the world around me
  • To understand musical composition, without the requirement of being a musician

Example for "WIIFM – Video Game Sound Design":
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